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lighting:fpp [2026/01/23 18:17] – created nathnalighting:fpp [2026/01/23 18:29] (current) nathna
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-FPP Lighting Hardware+====== 🎄 FPP Lighting Hardware ======
  
-The Torres Family Lights display is powered by two Kulp K32A-B pixel controllers running Falcon Player (FPP). Both controllers use identical hardware architecture and are fed by a fully 12-volt pixel ecosystem to maximize stability, reduce power injection needs, and simplify maintenance.+The **Torres Family Lights** display is powered by two **Kulp K32A-B pixel controllers** running Falcon Player (FPP).   
 +Both controllers use identical hardware architecture and operate entirely on **12-volt pixels** to maximize stability, reduce power injection requirements, and simplify seasonal maintenance.
  
-This section documents the hardware, signal flow, pixel power design, and show configuration for both controllers.+This page documents the hardware, signal flow, pixel-power design, playlists, scheduler automation, and system stats.
  
-1. Controllers Overview (K32A-B — Identical Setup) +----
-Controllers +
-Controller Model Variant Protocol IP Address Universes Pixel Channels +
-K32-Mega-Tree Kulp K32 K32A-B DDP 192.168.60.55 2 27,225 channels +
-K32-Matrix Kulp K32 K32A-B DDP 192.168.60.56 3 21,105 channels +
-Shared Characteristics+
  
-32 native pixel outputs per controller+===== 1. Controllers Overview (K32A-B — Identical Setup) =====
  
-12V pixel power design+Both controllers share the same architecture and are configured nearly identically in FPP.
  
-Auto Layout: Enabled+^ Controller ^ Model ^ Variant ^ Protocol ^ IP Address ^ Universes ^ Pixel Channels ^ 
 +| K32-Mega-Tree | Kulp K32 | K32A-B | DDP | 192.168.60.55 | 2 | 27,225 | 
 +| K32-Matrix    | Kulp K32 | K32A-B | DDP | 192.168.60.56 | 3 | 21,105 |
  
-Auto Size: Enabled+**Shared Characteristics** 
 +  * 32 native pixel outputs per controller 
 +  * 12V pixel power design 
 +  * Auto Layout: **Enabled** 
 +  * Auto Size: **Enabled** 
 +  * Vendor: **KulpLights** 
 +  * Runs on dedicated FPP VLAN (**VLAN 60.x.x.x**)
  
-Vendor: KulpLights+----
  
-Network: Dedicated lighting VLAN (60.x.x.x)+===== 2. Pixel Hardware Architecture (12V Everywhere=====
  
-2. Pixel Hardware Architecture (12V Everywhere) +==== Power Standard ====
-Power Standard+
  
-Your entire display runs on 12-volt pixels+Your entire display uses **12V pixels**, giving you:
-This provides:+
  
-Longer power runs+  * Longer power runs   
 +  * Reduced voltage drop   
 +  * Minimal power injection   
 +  * More stable brightness at lower output (your show runs ~40%)   
 +  * Cleaner wiring and easier troubleshooting
  
-Lower voltage drop+==== Controllers ====
  
-Less power injection needed+Both K32 controllers drive **12V pixels exclusively** with: 
 +  * Fused power distribution   
 +  * Direct injection per output bank   
 +  * No 5V conversion anywhere in the show  
  
-Better performance at lower brightness (your show runs at ~40%)+==== Power Injection Strategy ====
  
-Cleaner wiring and easier troubleshooting+Power injection is **only required on very long runs** (usually 350+ pixels).
  
-Controllers+Your longest run: 
 +  * **371 pixels** (upper roofline icicles) 
 +  * Slight pinking observed at end (expected on long 12V runs at full white)
  
-Both K32 controllers drive 12V pixels exclusively using direct injection from fused outputs.+**Solution (already planned):** 
 +  * Inject power **at the end of the run** 
 +  * Hide injection line inside gutter 
 +  * One injection point is sufficient due to 40% brightness limit
  
-Power Injection Strategy+----
  
-Only required on extremely long runs (typically >350 pixels)+===== 3. Pixel Structure Breakdown =====
  
-Your longest run371 pixels on upper roofline icicles+Your display contains the following physical and logical structures (from xLights export):
  
-Even at 40% brightness you observe slight pinking at the end — normal for a 12v feed that long+  * Icicle Tips 
 +  * Big Drops 
 +  * Icicle Arches 
 +  * ALL Roof 
 +  * ALL Stars 
 +  * ALL House 
 +  * ALL House Decorations 
 +  * ALL Yard 
 +  * All Display with Tree 
 +  * All House with Tree 
 +  * All Icicles 
 +  * Arches 
 +  * Gutters 
 +  * House Verticals 
 +  * Mini Trees 
 +  * Mini Trees Odd 
 +  * Snowflake Arms 
 +  * Snowflake Tips 
 +  * Snowflake Rings 
 +  * Stars on Trees 
 +  * Windows & Doors 
 +  * Candy Canes 
 +  * Garage Matrix 
 +  * House Outline 
 +  * Lollipop Sticks 
 +  * Lollipop Tops 
 +  * Lollipops 
 +  * Mini Tree Even
  
-Solution:+Plus many combined sequencing groups.
  
-Inject at the end of the run, hidden in gutter+----
  
-Single injection point is enough since show brightness is limited+===== 4. Playlists (FPP) =====
  
-3. Structure Breakdown+Your show rotation consists of **11 playlists**, including seasonal and daily cycles:
  
-Your display includes the following pixel structures (as exported from xLights):+  * Christmas – remote 
 +  * Christmas1 
 +  * Christmas2 
 +  * Christmas3 
 +  * Christmas4 
 +  * Halloween 
 +  * ShowDay1 
 +  * ShowDay2 
 +  * ShowDay3 
 +  * ShowDay4 
 +  * Sunday
  
-Icicle Tips+Both controllers run these playlists in sync using **DDP**, ensuring frame-perfect timing.
  
-Big Drops+----
  
-Icicle Arches+===== 5. Scheduler Configuration (Daily Show Automation) =====
  
-ALL Roof+Your FPP schedule automates **all show operations**, including rotations, effects, and shutdowns.
  
-ALL Stars+^ Type ^ Time ^ Function ^ 
 +| Script   | 4:00 PM  | start_rotating_show.sh             | 
 +| Command  | 4:00 PM  | Effect Start (Floods)              | 
 +| Command  | 4:00 PM  | Effect Start (Sign Flood)          | 
 +| Command  | 10:00 PM | Stop Gracefully                    | 
 +| Sequence | 5:00 PM  | Winter playlist (even/odd logic)   | 
 +| Command  | 11:59 PM | Effect Stop                         | 
 +| Sequence | 5:00 AM  | Winter playlist (early rotation)   |
  
-ALL House+Additional automation features:
  
-ALL House Decorations+  * Odd/Even day playlist swapping   
 +  * Long-range date windows (2025–2035)   
 +  * Immediate vs Hard Stop handling   
 +  * Fully autonomous start/stop logic  
  
-ALL Yard+Your show effectively runs in **hands-off** mode the entire season.
  
-All Display with Tree+----
  
-All House with Tree+===== 6. Controller System Info (from FPP About Pages) =====
  
-All Icicles+==== K32-Mega-Tree ==== 
 +  * FPP v8.5.1-24   
 +  * BeagleBone Black   
 +  * Kernel: 6.1   
 +  * Typical uptime: 12+ days   
 +  * VIN: ~12.1V   
 +  * Disk: ~83% free  
  
-Arches+==== K32-Matrix ==== 
 +  * Identical platform & firmware   
 +  * Similar uptime and voltage ranges   
 +  * No CPU or RAM pressure  
  
-Gutters+Both nodes operate cleanly and reliably.
  
-House Verticals+----
  
-Mini Trees+''This page documents the lighting hardware powering the Torres Family Lights show and is updated as the display grows.''  
  
-Mini Trees Odd 
- 
-Snowflake Arms 
- 
-Snowflake Tips 
- 
-Snowflake Rings 
- 
-Stars on Trees 
- 
-Windows & Doors 
- 
-Candy Canes 
- 
-Garage Matrix 
- 
-House Outline 
- 
-Lollipop Sticks 
- 
-Lollipop Tops 
- 
-Lollipops 
- 
-Mini Tree Even 
- 
-And many combined groups for sequencing. 
- 
-4. Playlists (FPP) 
- 
-You currently run 11 playlists in rotation: 
- 
-Christmas – remote 
- 
-Christmas1 
- 
-Christmas2 
- 
-Christmas3 
- 
-Christmas4 
- 
-Halloween 
- 
-ShowDay1 
- 
-ShowDay2 
- 
-ShowDay3 
- 
-ShowDay4 
- 
-Sunday 
- 
-These feed both controllers using DDP for perfect sync. 
- 
-5. Scheduler Configuration (Daily Show Automation) 
- 
-Your schedule automates ALL show start/stop logic: 
- 
-Type Time Function 
-Script 4:00 PM start_rotating_show.sh 
-Command 4:00 PM Effect Start (Floods) 
-Command 4:00 PM Effect Start (Sign Flood) 
-Command 10:00 PM Stop Gracefully 
-Sequence 5:00 PM Winter playlist (even/odd days split) 
-Command 11:59 PM Effect Stop 
-Sequence 5:00 AM Winter playlist (early rotation) 
- 
-You also use: 
- 
-Immediate vs Hard Stop 
- 
-Odd/Even day logic 
- 
-Long-range date windows (2025–2035) 
- 
-Your show automation is fully hands-off and stable all season. 
- 
-6. Controller System Info (from FPP About Pages) 
- 
-K32-Mega-Tree 
- 
-FPP v8.5.1-24 
- 
-BeagleBone Black 
- 
-Kernel: 6.1 
- 
-Uptime often >12 days 
- 
-VIN: 12.1V (typical) 
- 
-Disk: 83% free 
- 
-K32-Matrix 
- 
-Same platform 
- 
-Same firmware branch 
- 
-Similar uptime, power, and disk usage 
- 
-Both nodes run clean with no CPU or memory pressure. 
lighting/fpp.1769210252.txt.gz · Last modified: by nathna

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