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torresvault:lighting:fpp [2026/01/23 13:38] – created nathnatorresvault:lighting:fpp [2026/01/23 15:08] (current) nathna
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-===== FPP & Torres Family Lights =====+FPP Lighting Hardware
  
-Pixel layout, controller configplaylist management, and HA integration.+The Torres Family Lights display is powered by two Kulp K32A-B pixel controllers running Falcon Player (FPP). Both controllers use identical hardware architecture and are fed by a fully 12-volt pixel ecosystem to maximize stabilityreduce power injection needs, and simplify maintenance.
  
 +This section documents the hardware, signal flow, pixel power design, and show configuration for both controllers.
 +
 +1. Controllers Overview (K32A-B — Identical Setup)
 +Controllers
 +Controller Model Variant Protocol IP Address Universes Pixel Channels
 +K32-Mega-Tree Kulp K32 K32A-B DDP 192.168.60.55 2 27,225 channels
 +K32-Matrix Kulp K32 K32A-B DDP 192.168.60.56 3 21,105 channels
 +Shared Characteristics
 +
 +32 native pixel outputs per controller
 +
 +12V pixel power design
 +
 +Auto Layout: Enabled
 +
 +Auto Size: Enabled
 +
 +Vendor: KulpLights
 +
 +Network: Dedicated lighting VLAN (60.x.x.x)
 +
 +2. Pixel Hardware Architecture (12V Everywhere)
 +Power Standard
 +
 +Your entire display runs on 12-volt pixels.
 +This provides:
 +
 +Longer power runs
 +
 +Lower voltage drop
 +
 +Less power injection needed
 +
 +Better performance at lower brightness (your show runs at ~40%)
 +
 +Cleaner wiring and easier troubleshooting
 +
 +Controllers
 +
 +Both K32 controllers drive 12V pixels exclusively using direct injection from fused outputs.
 +
 +Power Injection Strategy
 +
 +Only required on extremely long runs (typically >350 pixels)
 +
 +Your longest run: 371 pixels on upper roofline icicles
 +
 +Even at 40% brightness you observe slight pinking at the end — normal for a 12v feed that long
 +
 +Solution:
 +
 +Inject at the end of the run, hidden in gutter
 +
 +Single injection point is enough since show brightness is limited
 +
 +3. Structure Breakdown
 +
 +Your display includes the following pixel structures (as exported from xLights):
 +
 +Icicle Tips
 +
 +Big Drops
 +
 +Icicle Arches
 +
 +ALL Roof
 +
 +ALL Stars
 +
 +ALL House
 +
 +ALL House Decorations
 +
 +ALL Yard
 +
 +All Display with Tree
 +
 +All House with Tree
 +
 +All Icicles
 +
 +Arches
 +
 +Gutters
 +
 +House Verticals
 +
 +Mini Trees
 +
 +Mini Trees Odd
 +
 +Snowflake Arms
 +
 +Snowflake Tips
 +
 +Snowflake Rings
 +
 +Stars on Trees
 +
 +Windows & Doors
 +
 +Candy Canes
 +
 +Garage Matrix
 +
 +House Outline
 +
 +Lollipop Sticks
 +
 +Lollipop Tops
 +
 +Lollipops
 +
 +Mini Tree Even
 +
 +And many combined groups for sequencing.
 +
 +4. Playlists (FPP)
 +
 +You currently run 11 playlists in rotation:
 +
 +Christmas – remote
 +
 +Christmas1
 +
 +Christmas2
 +
 +Christmas3
 +
 +Christmas4
 +
 +Halloween
 +
 +ShowDay1
 +
 +ShowDay2
 +
 +ShowDay3
 +
 +ShowDay4
 +
 +Sunday
 +
 +These feed both controllers using DDP for perfect sync.
 +
 +5. Scheduler Configuration (Daily Show Automation)
 +
 +Your schedule automates ALL show start/stop logic:
 +
 +Type Time Function
 +Script 4:00 PM start_rotating_show.sh
 +Command 4:00 PM Effect Start (Floods)
 +Command 4:00 PM Effect Start (Sign Flood)
 +Command 10:00 PM Stop Gracefully
 +Sequence 5:00 PM Winter playlist (even/odd days split)
 +Command 11:59 PM Effect Stop
 +Sequence 5:00 AM Winter playlist (early rotation)
 +
 +You also use:
 +
 +Immediate vs Hard Stop
 +
 +Odd/Even day logic
 +
 +Long-range date windows (2025–2035)
 +
 +Your show automation is fully hands-off and stable all season.
 +
 +6. Controller System Info (from FPP About Pages)
 +
 +K32-Mega-Tree
 +
 +FPP v8.5.1-24
 +
 +BeagleBone Black
 +
 +Kernel: 6.1
 +
 +Uptime often >12 days
 +
 +VIN: 12.1V (typical)
 +
 +Disk: 83% free
 +
 +K32-Matrix
 +
 +Same platform
 +
 +Same firmware branch
 +
 +Similar uptime, power, and disk usage
 +
 +Both nodes run clean with no CPU or memory pressure.
torresvault/lighting/fpp.1769193493.txt.gz · Last modified: by nathna

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